It's simply not the same as what we are doing. In terms of gameplay they are just like Attila or AoC.
Those mods are ultimately glorified texture swaps. But what about other mods that have a campaign mode like 1295 or others?Ī. He took modded buildings and called them vanilla names, regardless of how functional it is. I've played sieges where the siege towers can't reach the wall or buildings are just bugged. Second despite how nice those screenshots look, 1220 AD is actually rather buggy with it's cities.
He has permission to use our stuff for his mod but otherwise he does his own thing. First off we parted ways in terms of collaboration months ago. 1220 AD has a campaign mode and custom cities already? If it's such a lengthy thing to put together, how come that mod got it done much quicker? Don't you work with the guys from that?Ī. As of me typing this we've made a ton of progress and despite the relative lack of previews we are hard at work behind the scenes. Yes, we do have a campaign mode in the works. Yes we will have all of those in due time. Are there going to be custom cities, custom ships, trebuchets etc?Ī. The Almohads reflect this approach well for example. Also we tend to change the look to fit a later faction that was in the region. It's been tricky but in general we try and keep the equipment accurate to aforementioned tiers with plausible and grounded looks for what the faction would look like.
How does that work for factions that didn't survive the 1200s like Toulouse or the Latin Empire?Ī. However in the interest of making mid and late game interesting we have 3 tiers and each tier represents a certain century. The starting year for the campaign mode is 1212 AD. I often see guys with plate armor and there's all this talk about "tiers." I thought this mod was set in 1212 AD?Ī. Obviously if someone makes a compelling argument we take it into consideration but it's still our call at the end of the day. Often times the more popular or biased perspective simply isn't grounded in fact. We try to balance realism, accuracy and artistic license. We put a lot of research into our faction rosters. How come _ faction doesn't have _ unit? Or has _ equipment?Ī. We hope this thread will lessen that a bit for modders and fans alike.
There are many common questions we get as a team and many we have answered multiple times.