RELATED: The UK Would Be a PERFECT Setting For a Fallout Game Fallout: New Vegas This isn't a bad thing, though given how fleshed out some of Fallout and Fallout 2's characters were, some may be left wanting a bit more. Generally, the NPCs the player comes across with have a fairly obvious quirk or defining character trait that makes them memorable. The charismatic Three-Dog is an exception and remains one of the most memorable radio hosts in Fallout history. There's plenty of memorable characters too, though most of them tend to be fairly one-note. Exploration is probably what Fallout 3 does best, with tons of little stories tucked away for those who look. Tenpenny Tower, Camp Littlelight, Megaton, Vault 108 and Vault 101, among many more, are amazing locations that fit right into the world of Fallout. When it comes to exploration, Bethesda really nailed the space-race aesthetic from the previous games, creating the rusted-out and irradiated Capital Wasteland that players fell in love with. For example, Bethesda did not implement traits that the player selects at the start of the game but decided to keep most of the skills from the previous game. While the RPG mechanics were certainly still faithful to the original two games, there's a strange blend between simplification and complexity that makes Fallout 3 feel a bit clunky. While this could be said for almost any Bethesda game (even New Vegas, which was notoriously buggy at launch), Fallout 3 was a particularly bad case. If players want to get the most out of Fallout 3 today, they'll more than likely want to stop by the Fallout Nexus and download community-made patches. Bugs have plagued the game for its entire lifespan. The new direction kept up the appeal of exploring a post-apocalyptic wasteland and retained plenty of iconic elements from the previous games, including the VATS system and Pip-Boy. That isn't to say that Fallout 3 is a perfect game, though. The way Bethesda transitioned Fallout and Fallout 2 into an FPS RPG is nothing short of incredible. Might re-install a codec too.Fallout 3 certainly turned heads for when it was released in 2008.
I'll try the mod link you gave me and lowering the audio quality in a little bit.
Remember, my game used to work fine, so that' why I have no solutions. It's really weird because I've never uninstalled or changed my sound settings/driver.
I tried to install different codecs but I never knew how to use them or set them up with Fallout: New Vegas. I've seen the relative posts about the missing or wrong audio codec. No other game has this problem, including Bethesda games like Fallout 3, and Skyrim. You might try this mod DirectShow Filter _Codec_ Reset by Blade FireLight I have not had the issue personally so I cannot say for sure the solution. Some say install K-Lite, some say uninstall. I have seen posts relating this issue to audio codecs. Do any other games give you audio issues? So even running it vanilla the music still fails? Try dropping audio quality and see if that changes anything. Fallout 3 runs fine and has none of the issues listed. The game used to run fine and it is 100% non-cracked, I bought it from steam and there's a receipt that proves it.
Note: I have the Ultimate Edition, running Windows 7 64 bit. I don't know if anyone else has had this problem because I'm finding zero posts on the Internet about this issue.
I completely deleted and then re-installed the game from steam and just tried it out with no mods and the stations didn't work right still. I used extra radio station mods so the tracks didn't repeat to much, but those stations stopped working also. New Vegas give the news or introduce the song that's about to play, but when its supposed to come on, there's no sound, the in-game ambient soundtrack just plays over the silent radio stations, like Mojave music radio. To top it off my game crashes EVERY time I exit it, no matter what. I don't know what happened, or what I did wrong, but all of the radio stations don't play music and some dialog from NPCs are inaudible.